Cybersafety+and+Gaming

= Cybersafety and Gaming =

[|Qatar 5.03.2011.ppt] The workshop is interactive, filled with drama and exercises. Participants will be encouraged to discuss, experience, explore and feel the processes, the goals, the reasons and fears of gamers and learn how to guide young gamers through the web in a safe and enjoyable way. With a special focus on cybersafety, the participants will have chance to share their experience and practice some ideas. The outcome of this workshop will be a set of rules concerning cyber safety and a possibility to get to know other professionals opinion and thoughts. Taking part in exercises and pieces of drama will create the opportunity to evoke empathy in the participants and make it easier “to step into the gamers shoes”.

CONTENTS > addicted? > Plan of workshop:
 * 1) Cybersafety and gaming
 * 2) Different people, different needs – who and why plays the games
 * 3) Maslow’s hierarchy of needs
 * 4) Time management among gamers – how much time people spend on gaming and what they sacrifice to spend even more
 * 5) A hobby or a must?
 * 6) Is it possible to be game
 * 1) Violence and aggression
 * 2) Parental supervision, data protection and privacy in gaming
 * 3) Alternative ways of spending time after school
 * 1) Introduction of the presenter and participants
 * 2) Eliciting different types of people playing games - group work
 * 3) Maslow’s pyramid – discussion on the reasons for gaming
 * 4) What do parents do and what they fail to do that leads children to frustration of needs – drama exercise
 * 5) Ways of improving communication – active listening – work in pairs
 * Leading, pacing and showing interest, non-verbal communication


 * 1) Ways of identifying dangerous signals – drama
 * 2) Addiction stages – comparison to drug addiction
 * 3) Influence of violent games on youth – does it do any harm to play Warcraft and other games?
 * 4) Safe and unsafe data in gaming – eliciting a list of things that are not supposed to be revealed during signing in and communication with other players.
 * 5) Parental supervision – how and why? – discussion on best ways to get to know what a child does in the game avoiding a conflict or losing contact.
 * 6) Different exercises inspiring to spend free time with youth and children in a constructive way – through the whole workshop a set of different short activities:
 * Tell me something nice - writing positive features of oneself at a piece of paper and asking people from the group to add something to the list – giving and accepting positive feedback
 * James Bond – lifting a person with fingers only – power of suggestion – participants have chance to see what are the possibilities of our mind we do not even realize
 * Group portrait – participants draw each other taking turns in such a way that each portrait is drawn by all participants
 * A device for… - groups of participants get sheets of paper with passwords and they are supposed to build a device for: making people smile, making the sun shine, making good impression, making the clouds go away – the task is to build the device not using any requisites but just the participants themselves; other groups are supposed to guess what the device is designed for
 * I want to say that you… - at the end of this workshop the participants will have chance to write one thing they want to say to each participant. The thing may be a feedback or invitation for further contact or any information the participants would like to share