Collaborative+Design+for+quest+based+learning

=Collaborative Design for quest based learning= **Presenter: Leonie Ramondt**

Quests in gaming are small achievable tasks with a purpose that allow learners to develop skills incrementally and gain task-relevant rewards for their efforts. They also reward team effort and allow participants to step out of habitual ways of being to see through the eyes of another. Quests provide rich ground for immersive learning by encouraging Flow. So what can we learn from successful quest designers that we can transfer into a range of online and face to face learning environments? This workshop aims to empower participants to design quests.

After a brief presentation, participants will take one of four roles and and will team up. By accessing the skills and resources of the other participants as well as resources found online, they will work together to create a compelling and educational set of quests in a selected subject area. At the end of this session the journalist from each group will report back the story of the quests their group designed.

**Workshop Plan** Introduction – 15 minutes A brief introduction to quests for learning in environments such as World of Warcraft and Quest Atlantis, and to Flow theory, The mantle of the expert and Webquests. Members will then be placed in groups of four and given their quests.

Quest design workshop- 50 minutes Team members will now work on their specific tasks, individually and together.

Report back - 25 minutes The last part of the workshop serves as an opportunity to share what was designed and learnt.